package com.seaengine.actor
{
	import flash.display.Sprite;

	public class Actor extends Sprite
	{
		protected var _actorID:uint;
		protected var _actorName:String;
		public function Actor(_id:uint)
		{
			_actorID = _id;		
		}

		/**
		 * 角色ID 
		 * @return 
		 * 
		 */
		public function get actorID():uint
		{
			return _actorID;
		}

		public function set actorID(value:uint):void
		{
			_actorID = value;
		}

		/**
		 * 角色名称 
		 * @return 
		 * 
		 */
		public function get actorName():String
		{
			return _actorName;
		}

		public function set actorName(value:String):void
		{
			_actorName = value;
		}

	}
}